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ShKernelLight.hpp File Reference

A set of light shaders Light shaders can use any of the vertex shader outputs from ShKerneLib::vsh and must output one irrad representing the irradiance at a surface of type T (probably ShColor3f). More...

#include "ShMatrix.hpp"
#include "ShTexture.hpp"
#include "ShProgram.hpp"
#include "ShKernelLightImpl.hpp"

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Namespaces

namespace  ShUtil


Detailed Description

A set of light shaders Light shaders can use any of the vertex shader outputs from ShKerneLib::vsh and must output one irrad representing the irradiance at a surface of type T (probably ShColor3f).

Definition in file ShKernelLight.hpp.


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