00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Bryan Chan, Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHUTIL_KERNELLIGHT_HPP 00028 #define SHUTIL_KERNELLIGHT_HPP 00029 00030 #include "ShMatrix.hpp" 00031 #include "ShTexture.hpp" 00032 #include "ShProgram.hpp" 00033 00040 namespace ShUtil { 00041 00042 using namespace SH; 00043 00044 class ShKernelLight { 00045 public: 00051 template<typename T> 00052 static ShProgram pointLight(); 00053 00068 template<typename T> 00069 static ShProgram spotLight(); 00070 00084 template<typename T> 00085 static ShProgram texLight2D(const ShBaseTexture2D<T> &tex); 00086 }; 00087 00088 } 00089 00090 #include "ShKernelLightImpl.hpp" 00091 00092 #endif