depth() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |
height() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |
memory() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
memory(ShMemoryPtr memory) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
operator()(const ShGeneric< 3, T2 > &coords) const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
operator[](const ShGeneric< 3, T2 > &coords) const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
return_type typedef (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
ShBaseTexture3D(const ShTextureTraits &traits) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
ShBaseTexture3D(int width, int height, int depth, const ShTextureTraits &traits) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
size(int width, int height, int depth) (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
size() const (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | |
width() (defined in SH::ShBaseTexture3D< T >) | SH::ShBaseTexture3D< T > | [inline] |