00001 // Sh: A GPU metaprogramming language. 00002 // 00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory 00004 // Project administrator: Michael D. McCool 00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, 00006 // Michael D. McCool 00007 // 00008 // This software is provided 'as-is', without any express or implied 00009 // warranty. In no event will the authors be held liable for any damages 00010 // arising from the use of this software. 00011 // 00012 // Permission is granted to anyone to use this software for any purpose, 00013 // including commercial applications, and to alter it and redistribute it 00014 // freely, subject to the following restrictions: 00015 // 00016 // 1. The origin of this software must not be misrepresented; you must 00017 // not claim that you wrote the original software. If you use this 00018 // software in a product, an acknowledgment in the product documentation 00019 // would be appreciated but is not required. 00020 // 00021 // 2. Altered source versions must be plainly marked as such, and must 00022 // not be misrepresented as being the original software. 00023 // 00024 // 3. This notice may not be removed or altered from any source 00025 // distribution. 00027 #ifndef SHMATH_HPP 00028 #define SHMATH_HPP 00029 00034 #include <cmath> 00035 00036 namespace { 00037 #ifdef WIN32 00038 inline float log2f(float a) { return logf(a) / logf(2.0f); } 00039 inline float exp2f(float a) { return powf(2.0f, a); } 00040 inline float exp10f(float a) { return powf(10.0f, a); } 00041 #endif 00042 #ifdef __APPLE__ 00043 inline float exp10f(float a) { return powf(10.0f, a); } 00044 #endif 00045 } 00046 00047 #endif