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ShImage3D.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Michael D. McCool
00007 // 
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 // 
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 // 
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 // 
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 // 
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #ifndef SHIMAGE3D_HPP
00028 #define SHIMAGE3D_HPP
00029 
00030 #include <string>
00031 #include "ShDllExport.hpp"
00032 #include "ShRefCount.hpp"
00033 #include "ShMemory.hpp"
00034 
00035 namespace SH {
00036 
00043 class
00044 SH_DLLEXPORT ShImage3D : public ShRefCountable {
00045 public:
00046   ShImage3D(); 
00047   ShImage3D(int width, int height, int depth, int elements); 
00048 
00049   ShImage3D(const ShImage3D& other); 
00050 
00051   ~ShImage3D();
00052 
00053   ShImage3D& operator=(const ShImage3D& other); 
00054 
00055 
00056   int width() const; 
00057   int height() const; 
00058   int depth() const; 
00059   int elements() const; 
00060 
00061 
00062   float operator()(int x, int y, int z, int i) const; 
00063 
00064 
00065   float& operator()(int x, int y, int z, int i);  
00066 
00067 
00068 
00069   const float* data() const;
00070   float* data();
00071   
00072   ShMemoryPtr memory();
00073   ShPointer<const ShMemory> memory() const;
00074   
00075 private:
00076   int m_width, m_height, m_depth;
00077   int m_elements;
00078   ShHostMemoryPtr m_memory;
00079 };
00080 
00081 }
00082 
00083 #endif

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