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ShClamping.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Michael D. McCool
00007 //
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 //
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 //
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 //
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 //
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #ifndef SHCLAMPING_HPP
00028 #define SHCLAMPING_HPP
00029 
00030 namespace SH {
00031 
00037 template<typename T>
00038 class ShClamped : public T {
00039 public:
00040   ShClamped()
00041     : T()
00042   {
00043     this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00044   }
00045   ShClamped(int width)
00046     : T(width)
00047   {
00048     this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00049   }
00050   ShClamped(int width, int height)
00051     : T(width, height)
00052   {
00053     this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00054   }
00055   ShClamped(int width, int height, int depth)
00056     : T(width, height, depth)
00057   {
00058     this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00059   }
00060 
00061   typedef ShClamped<typename T::rectangular_type> rectangular_type;
00062   typedef typename T::base_type base_type;
00063   typedef typename T::return_type return_type;
00064 };
00065 
00071 template<typename T>
00072 class ShUnclamped : public T {
00073 public:
00074   ShUnclamped()
00075     : T()
00076   {
00077     this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00078   }
00079   ShUnclamped(int width)
00080     : T(width)
00081   {
00082     this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00083   }
00084   ShUnclamped(int width, int height)
00085     : T(width, height)
00086   {
00087     this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00088   }
00089   ShUnclamped(int width, int height, int depth)
00090     : T(width, height, depth)
00091   {
00092     this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00093   }
00094 
00095   typedef ShUnclamped<typename T::rectangular_type> rectangular_type;
00096   typedef typename T::base_type base_type;
00097   typedef typename T::return_type return_type;
00098 };
00099 
00100 }
00101 
00102 #endif

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