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00027 #ifndef SHCLAMPING_HPP
00028 #define SHCLAMPING_HPP
00029
00030 namespace SH {
00031
00037 template<typename T>
00038 class ShClamped : public T {
00039 public:
00040 ShClamped()
00041 : T()
00042 {
00043 this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00044 }
00045 ShClamped(int width)
00046 : T(width)
00047 {
00048 this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00049 }
00050 ShClamped(int width, int height)
00051 : T(width, height)
00052 {
00053 this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00054 }
00055 ShClamped(int width, int height, int depth)
00056 : T(width, height, depth)
00057 {
00058 this->m_node->traits().clamping(ShTextureTraits::SH_CLAMPED);
00059 }
00060
00061 typedef ShClamped<typename T::rectangular_type> rectangular_type;
00062 typedef typename T::base_type base_type;
00063 typedef typename T::return_type return_type;
00064 };
00065
00071 template<typename T>
00072 class ShUnclamped : public T {
00073 public:
00074 ShUnclamped()
00075 : T()
00076 {
00077 this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00078 }
00079 ShUnclamped(int width)
00080 : T(width)
00081 {
00082 this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00083 }
00084 ShUnclamped(int width, int height)
00085 : T(width, height)
00086 {
00087 this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00088 }
00089 ShUnclamped(int width, int height, int depth)
00090 : T(width, height, depth)
00091 {
00092 this->m_node->traits().clamping(ShTextureTraits::SH_UNCLAMPED);
00093 }
00094
00095 typedef ShUnclamped<typename T::rectangular_type> rectangular_type;
00096 typedef typename T::base_type base_type;
00097 typedef typename T::return_type return_type;
00098 };
00099
00100 }
00101
00102 #endif