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ShBackend.hpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Michael D. McCool
00007 // 
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 // 
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 // 
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 // 
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 // 
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #ifndef SHBACKEND_HPP
00028 #define SHBACKEND_HPP
00029 
00030 #include <vector>
00031 #include <iosfwd>
00032 #include <string>
00033 #include "ShDllExport.hpp"
00034 #include "ShRefCount.hpp"
00035 #include "ShProgram.hpp"
00036 #include "ShVariableNode.hpp"
00037 
00038 namespace SH  {
00039 
00040 class ShStream;
00041 
00042 class
00043 SH_DLLEXPORT ShBackendCode : public ShRefCountable {
00044 public:
00045   virtual ~ShBackendCode();
00046 
00049   virtual bool allocateRegister(const ShVariableNodePtr& var) = 0;
00050 
00054   virtual void freeRegister(const ShVariableNodePtr& var) = 0;
00055   
00057   virtual void upload() = 0;
00058 
00060   virtual void bind() = 0;
00061 
00063   virtual void update() = 0;
00064 
00066   virtual void updateUniform(const ShVariableNodePtr& uniform) = 0;
00067 
00068   virtual std::ostream& print(std::ostream& out) = 0;
00069 
00071   // (Useful for how to format long tuple input on targets 
00072   // that only support limited tuple lengths) 
00073   virtual std::ostream& describe_interface(std::ostream& out) = 0;
00074 };
00075 
00076 typedef ShPointer<ShBackendCode> ShBackendCodePtr;
00077 typedef ShPointer<const ShBackendCode> ShBackendCodeCPtr;
00078 
00079 class ShTransformer;
00080 class
00081 SH_DLLEXPORT ShBackend : public ShRefCountable {
00082 public:
00083   virtual ~ShBackend();
00084   virtual std::string name() const = 0;
00085 
00089   virtual ShBackendCodePtr generateCode(const std::string& target,
00090                                         const ShProgramNodeCPtr& shader) = 0;
00091 
00092   // execute a stream program, if supported
00093   virtual void execute(const ShProgramNodeCPtr& program, ShStream& dest) = 0;
00094   
00095   typedef std::vector< ShPointer<ShBackend> > ShBackendList;
00096 
00097   static ShBackendList::iterator begin();
00098   static ShBackendList::iterator end();
00099 
00100   static ShPointer<ShBackend> lookup(const std::string& name);
00101 
00102 protected:
00103   ShBackend();
00104   
00105 private:
00106   static void init();
00107 
00108   static ShBackendList* m_backends;
00109   static bool m_doneInit;
00110 };
00111 
00112 typedef ShPointer<ShBackend> ShBackendPtr;
00113 typedef ShPointer<const ShBackend> ShBackendCPtr;
00114 
00115 }
00116 
00117 #endif

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