base_type typedef (defined in SH::ShTexture2D< T >) | SH::ShTexture2D< T > | |
height() (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | [inline] |
memory() (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
memory(ShMemoryPtr memory) (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
operator()(const ShGeneric< 2, T2 > &coords) const (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
operator()(const ShGeneric< 2, T2 > &coords, const ShGeneric< 2, T3 > &dx, const ShGeneric< 2, T4 > &dy) const | SH::ShBaseTexture2D< T > | |
operator[](const ShGeneric< 2, T2 > &coords) const (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
rectangular_type typedef (defined in SH::ShTexture2D< T >) | SH::ShTexture2D< T > | |
return_type typedef (defined in SH::ShTexture2D< T >) | SH::ShTexture2D< T > | |
ShBaseTexture2D(const ShTextureTraits &traits) (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
ShBaseTexture2D(int width, int height, const ShTextureTraits &traits) (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
ShTexture2D() (defined in SH::ShTexture2D< T >) | SH::ShTexture2D< T > | [inline] |
ShTexture2D(int width, int height) (defined in SH::ShTexture2D< T >) | SH::ShTexture2D< T > | [inline] |
size(int width, int height) (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
size() const (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | |
width() (defined in SH::ShBaseTexture2D< T >) | SH::ShBaseTexture2D< T > | [inline] |