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00027 #ifndef SHSM_BACKEND_HPP
00028 #define SHSM_BACKEND_HPP
00029
00030 #include <string>
00031 #include <map>
00032 #include <iosfwd>
00033 #include <list>
00034 #include <sm/sm.hpp>
00035 #include "ShBackend.hpp"
00036 #include "ShVariableNode.hpp"
00037 #include "ShBasicBlock.hpp"
00038 #include "ShRefCount.hpp"
00039 #include "ShTextureNode.hpp"
00040 #include "ShCtrlGraph.hpp"
00041 #include "ShTransformer.hpp"
00042
00043 namespace ShSm {
00044
00045 struct SmInstruction {
00046 SmInstruction(const Operation& op, const SH::ShVariable& dest)
00047 : op(op), dest(dest), src1(0), src2(0), src3(0)
00048 {}
00049 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1)
00050 : op(op), dest(dest), src1(src1), src2(0), src3(0)
00051 {}
00052 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1,
00053 const SH::ShVariable& src2)
00054 : op(op), dest(dest), src1(src1), src2(src2), src3(0)
00055 {}
00056 SmInstruction(const Operation& op, const SH::ShVariable& dest, const SH::ShVariable& src1,
00057 const SH::ShVariable& src2, const SH::ShVariable& src3)
00058 : op(op), dest(dest), src1(src1), src2(src2), src3(src3)
00059 {}
00060 Operation op;
00061 SH::ShVariable dest;
00062 SH::ShVariable src1, src2, src3;
00063 };
00064
00065 enum SmRegType {
00066 SHSM_REG_INPUT = 0,
00067 SHSM_REG_OUTPUT = 1,
00068 SHSM_REG_TEMP = 2,
00069 SHSM_REG_CONST = 3,
00070 SHSM_REG_TEXTURE = 4,
00071 };
00072
00073 struct SmRegister {
00074 SmRegister() {}
00075 SmRegister(SmRegType type, int index, std::string name = "")
00076 : type(type), index(index)
00077 {
00078 }
00079 SmRegType type;
00080 int index;
00081
00082 std::string print() const;
00083 };
00084
00085 class Backend;
00086
00087 class BackendCode : public SH::ShBackendCode {
00088 public:
00089 BackendCode(SH::ShPointer<Backend> backend, const SH::ShProgram& shader,
00090 const std::string& target);
00091 virtual ~BackendCode();
00092
00093 virtual bool allocateRegister(const SH::ShVariableNodePtr& var);
00094 virtual void freeRegister(const SH::ShVariableNodePtr& var);
00095
00096 virtual void upload();
00097 virtual void bind();
00098 virtual void updateUniform(const SH::ShVariableNodePtr& uniform);
00099
00101 void generate();
00102
00103 std::ostream& print(std::ostream& out);
00104
00105 int label(const SH::ShBasicBlockPtr& block);
00106 void addBasicBlock(const SH::ShBasicBlockPtr& block);
00107
00108 void allocRegs();
00109
00110 const std::string& target() const { return m_target; }
00111
00112 private:
00113 SH::ShPointer<Backend> m_backend;
00114 SH::ShProgram m_shader;
00115 SH::ShProgram m_originalShader;
00116 SMshader m_smShader;
00117 std::string m_target;
00118
00119 typedef std::vector<SmInstruction> SmInstList;
00120 SmInstList m_instructions;
00121
00123
00124
00125 void genScalarVectorInst( SH::ShVariable dest, SH::ShVariable op1,
00126 SH::ShVariable op2, Operation opcode );
00127
00129 bool haveReg(const SH::ShVariableNodePtr& var);
00130
00132 SmRegister getReg(const SH::ShVariableNodePtr& var);
00133
00135 SMreg getSmReg(const SH::ShVariable& var);
00136
00138 std::list<int> m_tempRegs;
00139
00140 int m_maxCR;
00141 int m_maxTR;
00142 int m_maxIR;
00143 int m_maxOR;
00144 int m_maxTex;
00145
00146 typedef std::map<SH::ShVariableNodePtr, SmRegister> RegMap;
00147 RegMap m_registers;
00148
00149 SMreg* m_cR;
00150 SMreg* m_tR;
00151 SMreg* m_iR;
00152 SMreg* m_oR;
00153
00154 typedef std::map<SH::ShTextureNodePtr, SMtexture> TextureNodeMap;
00155
00156 TextureNodeMap m_textureMap;
00157
00158 SH::ShTransformer::VarSplitMap m_splits;
00159
00160 std::string printVar(const SH::ShVariable& var);
00161 };
00162
00163 typedef SH::ShPointer<BackendCode> BackendCodePtr;
00164
00165 class Backend : public SH::ShBackend {
00166 public:
00167 Backend();
00168 ~Backend();
00169 std::string name() const;
00170 SH::ShBackendCodePtr generateCode(const std::string& target, const SH::ShProgram& shader);
00171
00172 void execute(const SH::ShProgram& program, SH::ShStream& dest);
00173
00174 private:
00175 void generateNode(BackendCodePtr& code, const SH::ShCtrlGraphNodePtr& node);
00176 };
00177
00178 typedef SH::ShPointer<Backend> BackendPtr;
00179
00180 }
00181 #endif