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Arb.cpp

00001 // Sh: A GPU metaprogramming language.
00002 //
00003 // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory
00004 // Project administrator: Michael D. McCool
00005 // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa,
00006 //          Michael D. McCool
00007 // 
00008 // This software is provided 'as-is', without any express or implied
00009 // warranty. In no event will the authors be held liable for any damages
00010 // arising from the use of this software.
00011 // 
00012 // Permission is granted to anyone to use this software for any purpose,
00013 // including commercial applications, and to alter it and redistribute it
00014 // freely, subject to the following restrictions:
00015 // 
00016 // 1. The origin of this software must not be misrepresented; you must
00017 // not claim that you wrote the original software. If you use this
00018 // software in a product, an acknowledgment in the product documentation
00019 // would be appreciated but is not required.
00020 // 
00021 // 2. Altered source versions must be plainly marked as such, and must
00022 // not be misrepresented as being the original software.
00023 // 
00024 // 3. This notice may not be removed or altered from any source
00025 // distribution.
00027 #include "GlBackend.hpp"
00028 #include "Arb.hpp"
00029 #include "ArbCode.hpp"
00030 
00031 namespace shgl {
00032 
00033 using namespace SH;
00034 
00035 ArbCodeStrategy::ArbCodeStrategy(void)
00036 {
00037 }
00038 
00039 ArbCodeStrategy* ArbCodeStrategy::create(void)
00040 {
00041   return new ArbCodeStrategy;
00042 }
00043 
00044 ShBackendCodePtr ArbCodeStrategy::generate(const std::string& target,
00045                                            const ShProgramNodeCPtr& shader,
00046                                            TextureStrategy* texture)
00047 {
00048   std::string::size_type loc = target.rfind(':');
00049   std::string unit = (loc == std::string::npos ? target : target.substr(loc + 1));
00050   ArbCodePtr code = new ArbCode(shader, unit, texture);
00051   code->generate();
00052   return code;
00053 }
00054 
00055 unsigned int arbTarget(const std::string& unit)
00056 {
00057   if (unit == "vertex") return GL_VERTEX_PROGRAM_ARB;
00058   if (unit == "fragment") return GL_FRAGMENT_PROGRAM_ARB;  
00059   return 0;
00060 }
00061 
00062 ArbException::ArbException(const std::string& message)
00063   : ShBackendException(std::string("ARB error: ") + message)
00064 {
00065 }
00066 
00067 }
00068 

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